What
exactly is Content Management, anyway? Content Management is a very
vague term without a context. If you think about it, this could
mean just about anything. In the context of e-learning, content
management means the management of all of the small pieces and parts
that make up an e-learning course. With even a few courses, the
amount of content can be a daunting figure, and when your organization
has a full course repertoire, it can get out of control. So it is
best to start with a sound content management strategy before building
a digital library.
Much
of your content management strategy will depend on the type of development
team you choose. There are 3 types of teams that are most commonly
used: The first is the single silo team, where each developer is
held accountable for the entire course. He or she may even have
to produce all of the graphics, text, and animation in a course.
As new projects come down the pike in this model, available silos
are directed to take one or two projects. In the second team model,
a small team of people located within the same location will work
together on most projects. The various disciplines required, such
as graphic design and technical writing, may be creatively produced
by specialists in each particular area. Each specialist may work
on multiple, if not all projects, mostly concentrating on his or
her area of expertise. Finally, the third model is collaboration
among employees and outside parties dispersed geographically throughout
the nation or world.
With
each team model, there exists unique content management needs. For
example, the single silo model may require designated directories
or database records sorted by individual. This reminds me of a former
coworker who labeled everything on her desk, including the pens,
so that no one would potentially use one of her items. Not to say
that this is a bad model, but it does not have some of the synergistic
properties that come with the other 2 models. A synergistic approach,
such as in the 2nd model, might lend itself more easily to a shared
repository of content. This would allow graphic designers and multimedia
producers to see the text as it is being created. And lastly, a
content management system for people scattered throughout the globe
will have unique challenges with posting and retrieving content
pieces through the web.
One
way to describe e-learning content is as a digital asset. A digital
asset can be one of:
·
Text
· Graphics
· Sound effects
· Voiceovers
· Video clips
· Animations
· Templates and AICC/SCORM shells
· Master production files
If
it is in electronic form and used in an e-learning course, it can
be considered a digital asset. Naming and placing digital assets
in a place where they can be easily updated is very important, especially
for interactive multimedia courses (the good kind).
One
of the promises of the first wave of e-learning was the advent of
Learning Objects. Learning objects were touted as small learning
“chunks” that could be reused in multiple courses. And
LCMS’s or Learning Content Management Systems were going organize
and put those learning objects together in the form of a course.
Despite the repeated attempts by e-learning technology companies
to sell this idea and the corresponding software, it did not take
hold. There is recently more interest in this idea, but some see
it as doomed from the start. Perhaps one day soon we’ll see
courses dynamically created from learning objects.
Other
technologies have also served as both a means and a direction for
content management strategies. In addition to LCMS’s, digital
assets can be stored in:
Databases
– relational and XML-based
Spreadsheets and other document software
Text files
Digital Asset Management systems
Web Content Management systems
Collaborative development systems
And
some can be integrated to put all available content in the developers’
hands. There are pros and cons to each technology, but the technology
should not drive the development team model. The development team
model should be based on available talent, opportunities for synergy,
and course style. Technology should be the last thought on this
list, and it should adapt to the team rather than the team adapting
to what’s available. Conversely, I know if no magic button
e-learning-specific content management systems, so the readily available
option is a combination of existing technologies, such as a Digital
Asset Management system coupled with a relational database.
Again,
though, you should establish the kind of team that makes the most
sense for your organization, and then work with your I.T. department
or an outside vendor to integrate or build a system to meet your
needs. Once you have determined the proper team model, the rest
of your moves will be pointed in the right direction. I sincerely
recommend having a content management strategy in place before your
library becomes an unmanageable mountain of digital assets in unorganized
folders with multiple, meaningless versions. Save yourself some
trouble and create a sound strategy and process from the start.
With a proper content management system, you can focus on putting
creativity in your courses, rather than chasing down the latest
version of that text file for page X.
Sheldon
Murphy
E-Learning Consultant
Solid State Learning
www.sslearn.com
sheldon@sslearn.com
724-452-6945
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